PERHAPS MOST IMPORTANTLY I FIXED THE HORRIBLE FLICKERING
of course it's still flickering but that's the NORMAL kind of flickering. i'm moving objects at fast speeds of COURSE it's gonna flicker a little.
if you check what it was like before (from 2nd devlog), you might notice that THAT'S NOT NORMAL.
that there are in fact bullets missing.
it's not like that anymore :3 it is fixed mostly
i also added perhaps the most important game mechanic after the usual shmup stuff :0
objectives! optional challenges to spice up the game :3
like, collecting x points, not getting hit, killing x / x% enemies, staying below a certain power level, etc etc
i have the first two in the game already, with only basic implementation in the ui
but it's the thought that counts
i DID take it from bullet hell monday games, and so far it's really nothing different than in those games,
but i promise there will be a unique spin on it!
like objectives that i haven't seen in them of course, but also other stuff. this isn't a bhm copy
i also had this cool idea where in the story you're climbing a tower or something?
and it's an endless wave until you reach the next power level, and then you go up
and it gets progressively harder the higher up you go
but you're also stronger with each floor
also there will be like LOTS of things on the screen, otherwise collecting all the items is easy and it loses all meaning
this is good because it allows for speedruns kind of :3
on a more boring note, i rebalanced the stage a little bit. this is still not its final form
i also moved the fps counter back in the top right corner, instead of the debug ui (that's inaccessible in the web version)
i also added a tick display for fun
video showcasing the stage with both objectives complete
as a fun fact, this is the first ever video i ever recorded of this game
this is from development day 1, after 2 hours
on a more exciting note i updated the game on itch so all this is available to the public to play! :3